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Microsoft Visual C++ W Gts-ie :(
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PaweŁ_SPS
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Post: #1
Microsoft Visual C++ W Gts-ie :(
Heloł.
Mam problem z Gts.Gdy włączam grę wyskakuje mi takie coś :
Image
Tylko pisze mi :

Runtime Erorr!
Program: C:/Documents And Settings/User/Pulpit/i miejsce w ktorym mam zainstal.Gts-a.
R6002
-Floating point support is not loaded.

Jak ktoś rozwiąze Problem wysle Sms-A za 3 Zł. Smile

Ps.Jak zrobie reinstal tylko bez modów działa Sad

Log ********
******** : log created on : Monday June 23 2014 @ 16:24:26
16:24:26 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3
16:24:26 : [sys] DirectX version : 4.09.00.0904
16:24:26 : [cpu] GenuineIntel [Intel® Core™2 Duo CPU E4500 @ 2.20GHz] at ~2200MHz.
16:24:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:24:26 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2200030000Hz
16:24:26 : [mem] physical memory detected (2095532K/967216K)
16:24:26 : [mem] virtual memory detected (2097024K/2061432K)
16:24:26 : [mem] Trying to allocate memory pool (819200K)
16:24:29 : [zipfs] base.scs: mounted ok, 13083 entries [0xa73d7b95]
16:24:29 : [ufs] registered symlink from /custom_build/de_de to /
16:24:29 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
16:24:29 : [ufs] Home directory: 'C:/Documents and Settings/lol/Moje dokumenty/German Truck Simulator'.
16:24:29 : Mounting extra package: C:/Documents and Settings/lol/Moje dokumenty/German Truck Simulator/mod/Bodex na pusto.scs
16:24:29 : [zipfs] Bodex na pusto.scs: mounted ok, 61 entries [0xc035f04d]
16:24:29 : Mounting extra package: C:/Documents and Settings/lol/Moje dokumenty/German Truck Simulator/mod/Renault Magnum AE 385 TI.scs
16:24:30 : [zipfs] Renault Magnum AE 385 TI.scs: mounted ok, 622 entries [0x9fd1c25c]
16:24:30 : exec /home/config.cfg
16:24:30 : [sys] Executing /home/config.cfg ...
16:24:30 : uset g_minicon "0"
16:24:30 : uset g_console "0"
16:24:30 : uset g_trackir "1"
16:24:30 : uset g_developer "0"
16:24:30 : uset g_cargo_sort "0"
16:24:30 : uset g_save_idx "1"
16:24:30 : uset g_mouse_control "0"
16:24:30 : uset g_steering_func_param "0.0"
16:24:30 : uset g_joy_axis_brake_dz "0.0"
16:24:30 : uset g_joy_axis_brake "7"
16:24:30 : uset g_joy_ff_gain "1.0"
16:24:30 : uset g_joy_axis_throttle_dz "0.0"
16:24:30 : uset g_joy_axis_throttle "7"
16:24:30 : uset g_joy_axis_ff "0"
16:24:30 : uset g_joy_axis_combine "0"
16:24:30 : uset g_joy_axis_steer_sens "0.6"
16:24:30 : uset g_joy_axis_steer_dz "0.0"
16:24:30 : uset g_joy_axis_steer "7"
16:24:30 : uset g_tutorial "1"
16:24:30 : uset g_mirrors "1"
16:24:30 : uset g_fatigue "1"
16:24:30 : uset g_police "1"
16:24:30 : uset g_subtitles "0"
16:24:30 : uset g_clock_24 "1"
16:24:30 : uset g_quality "2"
16:24:30 : uset g_reflection "1"
16:24:30 : uset g_mph "0"
16:24:30 : uset g_atrans "1"
16:24:30 : uset g_flyspeed "100.0"
16:24:30 : uset g_lang "de_de"
16:24:30 : uset g_colbox "0"
16:24:30 : uset r_gamma "1.0"
16:24:30 : uset r_path "22"
16:24:30 : uset r_msaa "4"
16:24:30 : uset r_fullscreen "1"
16:24:30 : uset r_mode "1280x768x32x60"
16:24:30 : uset r_device "dx9"
16:24:30 : uset r_driver "dx9"
16:24:30 : uset g_detail_veg "2"
16:24:30 : uset g_texture_usage_stats "0"
16:24:30 : uset g_fps "0"
16:24:30 : uset g_stream_exts ".ogg;.mp3"
16:24:30 : uset ds8_mix_channels "2"
16:24:30 : uset ds8_mix_depth "16"
16:24:30 : uset ds8_mix_rate "44100"
16:24:30 : uset ds8_reverse_stereo "0"
16:24:30 : uset s_acceleration "0"
16:24:30 : uset s_mix_channels "2"
16:24:30 : uset s_mix_depth "16"
16:24:30 : uset s_mix_rate "44100"
16:24:30 : uset s_sfx_enabled "1"
16:24:30 : uset s_music_enabled "1"
16:24:30 : uset s_sfx_volume "1.0"
16:24:30 : uset s_music_volume "0.8"
16:24:30 : uset s_reverse_stereo "0"
16:24:30 : uset s_device "ds8"
16:24:30 : uset r_vsync "1"
16:24:30 : uset r_quirks "0"
16:24:30 : uset r_anisotropy_factor "0.5"
16:24:30 : uset r_texture_detail "0"
16:24:30 : uset i_force_gain "1.0"
16:24:30 : uset i_feedback "1"
16:24:30 : uset i_joystick2 "-1"
16:24:30 : uset i_joystick1 "-1"
16:24:30 : uset i_deadzone "0.0"
16:24:30 : uset i_device "di8"
16:24:30 : uset m_invert "0"
16:24:30 : uset m_sensitivity "0.33"
16:24:30 : uset m_filter "0"
16:24:30 : uset g_view_dist "1.0"
16:24:30 : German Truck Simulator init ver.1.31 (rev. 26665)
16:24:31 : [gl] ICD OpenGL driver detected.
16:24:31 : [gl] driver: GeForce 8600 GT/PCI/SSE2
16:24:31 : [gl] vendor: NVIDIA Corporation
16:24:31 : [gl] version: 3.2.0
16:24:31 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:24:31 : [gl] GL_max_texture_size: 8192
16:24:31 : [gl] taking advantage of 'GL_multitexture'
16:24:31 : [gl] Sampler count: 4
16:24:31 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:24:31 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
16:24:31 : [gl] taking advantage of 'GL_texture_border_clamp'
16:24:31 : [gl] taking advantage of 'GL_texture_compression'
16:24:31 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:24:31 : [gl] taking advantage of 'GL_texture_cube_map'
16:24:31 : [gl] taking advantage of 'GL_texture_env_crossbar'
16:24:31 : [gl] taking advantage of 'GL_texture_env_combine'
16:24:31 : [gl] taking advantage of 'GL_texture_rectangle'
16:24:31 : [gl] taking advantage of 'GL_transpose_matrix'
16:24:31 : [gl] taking advantage of 'GL_vertex_buffer_object'
16:24:31 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:24:31 : [gl] Vertex attribute count: 16
16:24:31 : [gl] taking advantage of 'GL_shader_objects'
16:24:31 : [gl] taking advantage of 'GL_vertex_shader'
16:24:31 : [gl] taking advantage of 'GL_fragment_shader'
16:24:31 : [gl] taking advantage of 'GL_draw_buffers'
16:24:31 : [gl] taking advantage of 'GL_blend_color'
16:24:31 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:24:31 : [gl] taking advantage of 'GL_draw_range_elements'
16:24:31 : [gl] taking advantage of 'GL_rescale_normal'
16:24:31 : [gl] taking advantage of 'GL_secondary_color'
16:24:31 : [gl] taking advantage of 'GL_separate_spcular_color'
16:24:31 : [gl] taking advantage of 'GL_texture3D'
16:24:31 : [gl] taking advantage of 'GL_texture_edge_clamp'
16:24:31 : [gl] taking advantage of 'GL_texture_env_add'
16:24:31 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'


Help Meeee!
23/06/2014 06:36 PM
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limowski Offline
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Post: #2
RE: Microsoft Visual C++ W Gts-ie :(
Przejrzyj sobie ten poradnik https://www.youtube.com/watch?v=I3HE3EgGjOY albo poszukaj czegoś innego na necie bo dużo tego jest na ten temat. Możesz też pobrać najnowszą instalkę Visual C++ i zainstalować ten program od początku.

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23/06/2014 06:52 PM
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Post: #3
RE: Microsoft Visual C++ W Gts-ie :(
Nie działa Smile Próbowałem Smile
23/06/2014 06:53 PM
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Post: #4
RE: Microsoft Visual C++ W Gts-ie :(
Refreszuję Smile
23/06/2014 07:09 PM
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Post: #5
RE: Microsoft Visual C++ W Gts-ie :(
Refresh Smile
23/06/2014 08:32 PM
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Post: #6
RE: Microsoft Visual C++ W Gts-ie :(
I znowu piszę "Refresh"!
24/06/2014 07:16 AM
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Post: #7
RE: Microsoft Visual C++ W Gts-ie :(
Jak gram w tą grę to też wyskakuje mi Runtime Error

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24/10/2014 04:52 PM
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