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Volvo FH 2013 by ohaha v 17.5s
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Volvo FH 2013 by ohaha v 17.5s
Jest to Volvo do Euro Truck Simulator 2





Cytat:New chassis variants
8x4A
8x4B
6×2 with lifted axle (mid and rear)
6×2 Tandem (compatible* with Flemming V’s tandem trailers)
-All chassis (except tandem) versions support adding side skirts and exhausts
-The default truck, in 4×2, 6×2, 6×4 and 8x4A variants, comes without any rear wheel arches (fenders) – these are now optional accessory, in plastic or painted versions.
-Reworked cabin to accept glass panel on the side.
-Reworked frames and suspensions
-Reworked headlights
-Improved reflection of projectors
-Added black background for FH16
-Several variants, including high and low beam in the lower bumper projectors
-Yellow glass fog lights.
-Reworked taillights – LED’s for parking light
-Engine lower and upper grids in plastic, paint and mirror – chrome finish, available as an option. Starting with 17.4s, the grids are actual 3D meshes.
-Painted wipers’ base.
-Painted panel above windshield (forehead)
-New type of projectors available on the forehead
-Added LKW-Schilds (L, G, V, TIR signs) on the upper engine grid
-Added accessory group to lower engine grid (you can add small lights, to various locations, including turn signals)
-Added custom decal on the forehead (you can change it by editing decals_ohaha.dds)
-Added accessory group to the back of Globetrotter cabins, with various safety signs and speed limits (50, 70, 80, 90 etc.) and allowing the addition or removal of spoilers, aerodynamic hoods and painted variant of air intake duct, for all cabin versions.
-Added accessory group to the rim of the Globetrotter XL cabin, enabling you to add custom lights
-Added accessory group to the back of Globetrotter cabins, for three types of custom lights (park, brake, reverse).
-Custom mirrors with markers to add small lights, including turn signals.
-Two new roof bars – one for Sleeper cabin (a rework of a default SCS beacon) and one for Globetrotter XL (similar to original Volvo RoofBar)
-A few custom paint-jobs
-Starting with v12.5s the front engine grids are disconnected from the engine type. You can switch them in truck shop. Just look for a marker called C_EQUIP (somewhere on the floor level, behind the cab, visible from front and sides).
-Starting with 13.1s the default SCS chrome finish is also available (thank thebigbadonion)
-A few custom vertical exhaust pipes.
-Rear fenders / mudflaps as accessories in truck shop.
-Ability to add custom rear bumpers.
-Bonus: Paint-job DLC’s skins available – separate mod at the same link.
-Painted and chromed headlight “brows” (GT-Mike better be happy now).
-High-bar roof grills for Globetrotter cabins.
-Auxiliary fuel tanks available as option, for 8×4 chassis (only visual – same overall fuel capacity).
-New accessories (side windows, wind deflectors, painted stock sun-shield, painted side and front mirrors).
-Windshield and side windows decals.
-Front and rear mud flaps, in three colors.
-Two additional engines based on real Volvo range – D16K550 (2800Nm) and D16K650 (3150Nm).
-Hazardous materials transport signs for front upper engine grid.
-Crane covers and crane accessory (Palfinger inspired) for 8x4a chassis.
.

Known issues
– choosing the glass panel on the sides of the cab and windshield decals does not change the interior (if you want to see that, there is a separate, custom interior mod, in the same place, but it’s not yet fully developed)
– some of the accessories might produce a visible collision with other parts. it’s up to the user to choose their correct combination
– you should always visit the Truck Shop and switch to the 4×2 chassis, then remove all custom accessories, before enabling a new version of the mod. after this simply go back and install them again.

Author: ohaha


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Info:
Autor: ohaha
Wersja gry: Testowano na 1.16.x

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27/01/2015 02:46 PM
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